BACCH-dSP is a standalone 3D audio powerhouse application for mixing/production and rendering of 3D binaural audio through loudspeakers and headphones.

It is the most advanced binaural audio processing tool available today. It incorporates many techniques, algorithms, and methods that have only recently evolved out of the research laboratory, and allows for the construction and rendering of 3D audio images with breathtaking realism.

It is the result of 4 years of continuous development by Professor Edgar Choueiri, President of Theoretica Applied Physics and Director of Princeton University’s 3D Audio and Applied Acoustics Laboratory.

The BACCH-dSP can be easily configured as a parallel processor for the leading DAW applications (e.g. ProTools, Logic Pro, Ableton Live, etc.) or as a standalone application for processing audio from multiple, or multi-track, audio files.

The wide functionality of the BACCH-dSP includes the following main features:

  1. Quick and easy design of individualized BACCH® filters for rendering binaural audio in full 3D over a pair of loudspeakers.
  2. Quick and easy design of individualized BACCH-HP filters for rendering highly externalized 3D audio from headphones.
  3. Advanced head-tracking for real-time dynamic sweet spot adjustment for seamless 3D audio over a wide range of listener locations.
  4. The powerful BACCH-3dm mixer for precise mixing of sources located anywhere in 3D space using an intuitive graphical interface, which also allows for six-degrees-of-freedom navigation of the 3D sound field.
  5. Advanced diagnostics and measurement tools for binaural audio.
BACCH® 3D Sound

A main feature of BACCH-dSP is BACCH 3D Sound, which is an advanced patented crosstalk cancellation technology, developed at Princeton University, that yields vivid and accurate 3D imaging from binaural audio over loudspeakers. This is the same technology at the heart of Theoretica’s highly acclaimed high-end audio processor, the BACCH-SP.

Unlike other crosstalk cancellation technologies, BACCH® 3D Sound produces no tonal distortion and can be individualized to the listener’s head and ear shape, the particular response of the loudspeakers and the loudspeakers/listening configuration through a quick and easy calibration using the in-ear BACCH-BM binaural microphone.

3D audio through loudspeakers is no longer confined to a tight listening sweet spot. BACCH-dSP’s state-of-the-art head-tracking technology assures real-time dynamic sweet spot adjustment for seamless 3D audio over a wide range of listener locations.

The advanced panel of BACCH-dSP allows further tailoring and optimization of the resulting BACCH filters.


The BACCH-dSP is the first product to use the newly developed BACCH-HP headphones technology, which resulted from a 4-year Sony-sponsored research project at Princeton University.

BACCH-HP filters, produced easily with the BACCH-dSP application, allow binaural audio to be reproduced through headphones with the following main features:

  1. The 3D image is much more fully head-externalized than regular binaural audio.
  2. Unlike regular binaural audio, head-externalization with BACCH-HP works equally well for all listeners.
  3. Rotational head tracking allows fixing the 3D image in space which is critical for enhancing the perception of a realistic audio image outside the head.
  4. Advanced equalization using the in-ear BACCH-BM binaural mic allows optimizing the sound of any headphones for BACCH-HP.

A central feature of BACCH-dSP is its powerful and intuitive 3D mixer: the BACCH-3dm.

BACCH-3dm produces vivid and realistic binaural mixes (equivalent to binaural recordings produced through dummy heads or humans with in-ear microphones) from a collection of multiple audio sources such as the tracks of a multi-track recording.

BACCH-3dm’s visually striking graphical interface allows positioning multiple sound sources (each corresponding to a bus line from your DAW, a microphone signal, an audio file or a track from a multi-track file) precisely in 3D space. BACCH-3dm has the following additional features:

  1. A large library of human and dummy head HRTFs.
  2. Accurate real-time early reflections and reverb calculations based on user-controlled room geometry and a wide range of wall materials.
  3. Real-time six-degrees-of-freedom (X, Y, Z, Pitch, Yaw and Roll) navigation of the 3D sound field using the keyboard or a Playstation controller.
  4. Synchronized output writing with multi-track file playback for producing final binaural mixes with or without BACCH and BACCH-HP filters.
BACCH-dSP Software Tiers
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